The World of Voidroad
A 1,000 x 1,000 grid of parcels — one million tiles of diverse terrain. Forests, mountains, deserts, oceans, and thriving towns. Each region has unique resources, dangers, and opportunities.
Starter Regions
Safe zones for new adventurers
- Yesilvalley — First stop for new adventurers
- Camkent — Home of woodcutters and carpenters
- Golkoy — A fishing village by the lake
- Tarlaova — Fertile farmlands
Mid-Level Regions
Greater risks, greater rewards
- Bakirdag — Mining town rich in copper
- Nehirkent — Trade hub on the river
- Swamp Cove — Where healers gather herbs
- Forest Gate — Passage to the deep woods
Advanced Regions
For seasoned survivors
- Ironcity — Great iron mines
- Ancient Forest Gate — Shadow of century-old trees
- Silver Peak — Precious metals
- Mountain Pass — Strategic trade point
Exotic Regions
Legendary and remote
- Oasis — Life in the heart of the desert
- Glacier Village — Freezing cold
- Volcano Edge — Rare volcanic resources
- Desert Caravan — Meeting point of nomad traders
- Golden Valley — The legendary El Dorado
The Four Seasons
Spring — Nature awakens. Crops flourish, seeds thrive.
Summer — Hot and dry. Harvest time, some resources dwindle.
Autumn — Last harvest. Mushrooms abound, resources decline.
Winter — Cold and snowy. Farming stops, mining increases.
Terrain Types
| Terrain | Build | Farm | Mine | Fish | Move Cost |
|---|---|---|---|---|---|
| Meadow | ✓ | ✓ | ✗ | ✗ | 1.0 |
| Forest | ✓ | ✗ | ✗ | ✗ | 1.5 |
| Dense Forest | ✗ | ✗ | ✗ | ✗ | 2.5 |
| Mountain | ✗ | ✗ | ✓ | ✗ | 3.0 |
| Hill | ✓ | ✗ | ✓ | ✗ | 1.8 |
| Desert | ✓ | ✗ | ✗ | ✗ | 1.5 |
| Swamp | ✗ | ✗ | ✗ | ✓ | 2.5 |
| River | ✗ | ✗ | ✗ | ✓ | 5.0 |
| Lake | ✗ | ✗ | ✗ | ✓ | 10.0 |
| Ocean | ✗ | ✗ | ✗ | ✓ | 15.0 |
| Farmland | ✓ | ✓ | ✗ | ✗ | 1.0 |
| Beach | ✓ | ✗ | ✗ | ✓ | 1.2 |
| Tundra | ✓ | ✗ | ✗ | ✗ | 2.0 |
| Volcanic | ✗ | ✗ | ✓ | ✗ | 3.0 |
| Town/City | ✓ | ✗ | ✗ | ✗ | 0.5 |